Sample Cubit Projects

Cubit was built to encourage exploration and creativity, but we also know some users like to ease into these concepts with a bit more direction and structure. Below are some of Cubit’s pre-made projects to get kids started on a journey toward STEAM mastery.

Butterfly Wing Defense Project

Different species of flying organisms have structures that help them survive. In this Unit, students research a species of flying creatures, such as butterflies, moths or bats, and create a robotic model that flies and responds to input. Students program Dial Smartware to change the speed at which the organisms flaps its wings. Students also program the Ultrasonic Sensor Smartware to register an approaching predator, and move its wings flat or folded, which models behavior such as landing to hide, or displaying patterns such as eye-spots or poison-signaling color to ward off a predator.

Instructional Time

3+ hours of Lessons

Best for

Lower Primary

Subjects Covered

Science, Technology, Engineering, Arts, and Mathematics

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Lesson 1: Servo Motor Wings

Programming Servo Motor Smartware

Flapping Speed: Change Value Over Time

Lesson 2: Adjustable Wing Speeds

​Adjustable Wing Speeds

Programming Dial Smartware

Controlling Servo Motor Positions with the Dial: Convert Value

Lesson 3: Moving Wings

Adding a Second Wing

Wing Design Challenge

Lesson 4: Reacting to Predators

Ultrasonic Sensor Smartware

Programming the Ultrasonic Sensor Smartware

Reacting to Approaching Predators

Challenge: Construct the Organism Model

Earthquake Simulator Project

In the Simulating Earthquakes Unit, students program a Shake Table and use it to design and test models of earthquake-safe structures. Students experiment in Cubit Workshop to write code to model the motion of seismic waves by shaking the 3D-printed Shake Table platform, then construct their earthquake-safe building model and conduct controlled testing to make claims about the safety of their structures. An optional activity provides supplemental mathematics and science support in which students learn about different properties of different types of seismic waves, and compute the frequency of the waves they are modeling.

** This Unit requires 3D printed parts. If you do not have access to a 3D printer, you may contact Cubit for information.

Instructional Time

1-3 Hours

Best for

Upper Primary

Subjects Covered

Science, Technology, Engineering, and Mathematics

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Lesson 1: Simulating Earthquakes with the Shake Table

Design Challenge Introduction and Understanding Wave Motion of Earthquakes

Simulating Earthquakes: Programming Servo Motors

Simulating Earthquakes: Programming Wait Blocks

Lesson 2: Earthquake-Safe Structure Design Challenge

Design Challenge Part 1: Design an Earthquake-Safe Structure

Design Challenge Part 2: Prototype and Test the Earthquake-Safe Structures

Lesson 3: Testing Analysis and Prototype Revision

Reflection on Shake Table Testing Results

Revising and Re-prototyping Lesson

Lesson 4 (optional): Properties of Earthquake Shaking

Calculating Frequencies of Seismic Wave Models

Evaluating the Shake Table as a Model of Seismic Wave

Modeling Properties of Earthquake Shaking for Structure Testing

Cubit Racer

Students build a Cubit Racer, a moving race car they will program to intelligently move and sort objects of different masses. Students will explore and explain how motion energy of the Racer causes change in the position of the objects as the Racer exerts a pushing force.

Instructional Time

1-3 hours of Lessons

Best for

Primary

Subjects Covered

Science, Technology, and Math

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Lesson 1: Energy and Force

What is Energy?

What is Force?

Data Analysis

Lesson 2: Building the Cubit Racer

Building the Cubit Racer

Lesson 3: Force Application

Programming the Cubit Racer

Design Challenge

Inspire the Next Generation of Inventors

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