Cubit for Classrooms

Science and mathematics is fun to learn AND teach !

Cubit helps educators bring science, technology, engineering, arts and mathematics = STEAM concepts to life with hundreds of exciting, hands-on learning opportunities, for all grades, across multiple subject areas, all in the Cubit Toolkit !

Best of all you don’t need to be a computer programmer or robotics expert to integrate engaging, hands-on STEAM learning activities seamlessly into your classroom. The Cubit platform is ready to go right out of the Cubit Toolkit and has everything you as an educator needs to guide students of all ages and levels through project-based lessons that incorporate multiple STEAM concepts and skills.

Cubit’s streamlined and educator-friendly design, combined with flexible and customizable lessons aligned to mathematics and science standards, makes it the perfect instructional support to incorporate hands-on STEAM activities into any curriculum.

 Cubit enables teachers to focus on teaching

Cubit comes with 100+ hours of exciting, hands-on lessons.  Each lesson comes with an easy-to-follow guide for teachers so you will have everything you need for engaging classes right out of the Cubit Toolkit.

Even teachers who aren’t technically savvy can simply plug and play. Especially since coding isn’t required to work with Cubit.

Capture the attention and imagination of even your most easily-distracted students with exciting projects.

Develop skills across subjects with one versatile tool

Most STEAM kits teach only coding or robotics. With Cubit, those skills are just the beginning.

With lessons in biology, physics, math, design and more, Cubit’s versatility helps your students learn across subjects so you can meet more of your academic needs without buying multiple tools and costly add-ons.

What is Cubit ?

Cubit is an easy-to-use, powerfully simple product that brings together robotics, coding, engineering, mathematics and science-based inquiry to inspire and nurture the next generation of inventors, creators and builders.

Cubit is a game changer combining the power and flexibility of other micro-controller based systems and the plug and play capability of proprietary robotic kits. Lesson plans are flexible and can work in just about any STEAM based context or environment.

The Cubit system is modular.  It is designed for use in the Classroom and at Home with maximum possibilities.  It relies on 4 key components: Curriculum, Workshop, Controller and Smartware.

Cubit_Wireframes_Cubit for Classrooms_Curriculum
Cubit_Wireframes_Cubit for Classrooms_Workshop
Cubit_Wireframes_Cubit for Classrooms_Controller
Cubit_Wireframes_Cubit for Classrooms_Smartware
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Cubit Enriches Teaching and Learning

Cubit provides limitless opportunities for experimentation, innovation, and growth, to accelerate kids’ STEAM learning. Cubit makes rigorous and challenging activities fun through engaging, project-based activities that delve deep into a broad range of STEAM concepts, from arts and design to engineering and computer sciences and more. This enables students to develop essential knowledge and skills – all aligned to established educational standards and framework.

The Cubit Difference

Cubit Lessons Enable Teachers to Bring STEAM Learning to Life

Our flexible scope and sequence gives teachers the choice to follow along or customize as needed.

Creative Cubit Projects

Cubit Projects Deliver Out-of-the-Box, Hands-on Learning for All Grades and Subjects ……. 

All Using the Same Versatile Cubit Toolkit !

Earthquake Simulator

Students will program a Shake Table and use it to design and test models of earthquake-safe structures. Students experiment in Cubit Workshop to write code to model the motion of seismic waves by shaking the 3D-printed Shake Table platform, then construct their earthquake-safe building model and conduct controlled testing to make claims about the safety of their structures. 

Light Seeking Rover

Students will imagine a world where living organisms cannot survive,  and robots are primarily created to work in extreme environments.  Working individually, or in teams, the class will attempt to create a very simple self-driving robot that can study the surface of the Moon and other extraterrestrial objects and explore radioactive sites and deep ocean floors.

Force and Motion

Students will  build a Cubit Racer, a moving race car they will program to intelligently move and sort objects of different masses. Students will explore and explain how motion energy of the Racer causes change in the position of the objects as the Racer exerts a pushing force.

Inspire the Next Generation of Inventors

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